Stareater

4X strategy game

četvrtak, 8. studenoga 2012.

New game screen

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So, GUI time. To be honest, I didn't do much coding. I've spent some time writing about technologies in design document. For now ...
nedjelja, 7. listopada 2012.

Localization

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I was going write about localization as I was implementing it but the lack of a free time prevented me form finishing the post before the im...
ponedjeljak, 17. rujna 2012.

IKON and IKSTON

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As mentioned before, I've designed my own data format for the Stareater data. The language has an abstract foundation and concrete versi...
nedjelja, 9. rujna 2012.

Creating code projects (lazy loading)

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Don't get the wrong idea, lazy loading is not a bad thing, it's even the formal software design pattern. Lazy loading is the tactic ...
četvrtak, 6. rujna 2012.

New code organization

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Terrain for a new version is being prepared. Currently I'm working on how should the source code be organized. As stated (hinted that is...
četvrtak, 16. kolovoza 2012.

Stareater 0.4

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Five days ago version 0.4 finally got packed up and ready for download. Big changes happened between 0.3 and 0.4, space combat is implemente...
utorak, 14. kolovoza 2012.

The blog

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Finally decided to open a dedicated blog for Stareater and to write it in English. I was delaying that until project had more to show but I...
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Ivan Kravarscan
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