- Static data: technology name, description, image, cost per level and prerequisite technologies
- Game state data: researched level, invested points and priority
- State change data: new priority
That's all cool but what is new for player. Well, you can look at pretty pictures and rearrange them :). Being able to invest points requires three big things: colonies, system governments and turn processing. I think I'll tackle colonies next.
Also there was some polishing. System view can be panned left and right, texture atlas bug fix and new feature and textured wormholes!