petak, 13. rujna 2019.

Release v0.8

Despite some recent setbacks another milestone has come to a close in exactly one year after previous one. There are slightly fewer new game features but a number of features got fully functional (instead of being stubbed) and under the hood there are lot of improvements.

Download Stareater v0.8

New game features:
  • Star system policies - colonies are managed indirectly by picking a policy for whole star system.
  • Galaxy scan range - other player ships are only visible within certain distance from owned colonies and starships.
  • Fuel mechanic - a resource pool used by ships traveling away from owned colonies. Going further away uses up more fuel and if too much is used the economy is penalized.
  • Fleet pathfinding - ships can be sent more then one starlane "hop" away and they'll automatically pick the fastest route.
 Reworked game features:
  • Map generator - now actually tries to balance planet sizes and traits instead of placing them purely randomly. There is a lot more planet traits and a star type affects planets. Map preview shows star system quality.
  • Colonization - generalized with interstellar migration. Both use same population transporters and automated management logic (routing, loading and unloading).
  • Catalyzer (space monster) - retreats from battle after tainting a star.
Under the hood improvements:
  • Nestable GUI elements - allows for more complex user interface. 
  • Galaxy map GUI - mostly replaced with game engine GUI. Removed Winforms toolbar. Made graphics for new interface elements (end turn button, scan range toggle, toolbar replacement buttons, policy cycle button).
  • Tooltips - hovering a mouse over certain UI elements reveals more information about it.
  • Reworked text rendering - big texts are not blurry any more but small text are bit less crisp. In general characters to display graphics pipeline is more sensible now.
  • Small tweaks to tech tree.
  • Fixed issues running under mono on Linux.
  • Fixed lockup when a player is attacked at undefended system.

srijeda, 4. rujna 2019.

Nailing down a thing

Real life has been really busy past few months and I've been tackling very nasty issue in the Stareater so that's why there has been such long time from last update. The project is still going and version 0.8 will soon be published. The nastiness of rendering text is finished (for now) but the real life will remain busy so "soon" will be probably somewhere this month.