petak, 13. rujna 2019.

Release v0.8

Despite some recent setbacks another milestone has come to a close in exactly one year after previous one. There are slightly fewer new game features but a number of features got fully functional (instead of being stubbed) and under the hood there are lot of improvements.

Download Stareater v0.8

New game features:
  • Star system policies - colonies are managed indirectly by picking a policy for whole star system.
  • Galaxy scan range - other player ships are only visible within certain distance from owned colonies and starships.
  • Fuel mechanic - a resource pool used by ships traveling away from owned colonies. Going further away uses up more fuel and if too much is used the economy is penalized.
  • Fleet pathfinding - ships can be sent more then one starlane "hop" away and they'll automatically pick the fastest route.
 Reworked game features:
  • Map generator - now actually tries to balance planet sizes and traits instead of placing them purely randomly. There is a lot more planet traits and a star type affects planets. Map preview shows star system quality.
  • Colonization - generalized with interstellar migration. Both use same population transporters and automated management logic (routing, loading and unloading).
  • Catalyzer (space monster) - retreats from battle after tainting a star.
Under the hood improvements:
  • Nestable GUI elements - allows for more complex user interface. 
  • Galaxy map GUI - mostly replaced with game engine GUI. Removed Winforms toolbar. Made graphics for new interface elements (end turn button, scan range toggle, toolbar replacement buttons, policy cycle button).
  • Tooltips - hovering a mouse over certain UI elements reveals more information about it.
  • Reworked text rendering - big texts are not blurry any more but small text are bit less crisp. In general characters to display graphics pipeline is more sensible now.
  • Small tweaks to tech tree.
  • Fixed issues running under mono on Linux.
  • Fixed lockup when a player is attacked at undefended system.

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